Report shows accessibility in gaming is both challenge and opportunity

By Devin Coldewey: For Complete Post, click here…

The gaming community, developers and publishers are beginning to embrace accessibility as a core part of the business and hobby, but there’s a long way to go. A report on the needs and habits of disabled gamers in the U.K. suggests that millions worldwide face difficulties regularly in how they play, buy or otherwise enjoy games.

Performed by disability advocacy organization Scope and compellingly contextualized by Eurogamer contributor Vivek Gohil, the study polled 1,326 people (812 disabled, 514 not disabled) on the problems they face in the gaming world.

Two-thirds said they face barriers in gaming, most commonly the availability or affordability of assistive technology. Many say they’ve avoided buying games because of a lack of accessibility options, or have been unable to play (or return) games they bought which lacked such options.

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